![]() ![]() Skilled Diplomat + Large Army Backgrounds = fast NPC faction integration/ questing (you can even fight one NPC faction to get favor with another one allowing you to integrate a faction even faster) Now before we jump into all of the synergies between the different races and the Celestian secret tech, I did want to talk about background I like using as well as the differences between the Light Bringers and the Star Guide units. I typically go for rushing NPC integration instead). ex) mods, or the ascended teacher, which is the tier 4 Celestian unit) and there is a 8 strength chance to apply soulburn to units who attack units with this mod (allowing enlightened units to do +20% damage) (can be useful)Īura Of Guidance - costs 4 skill points - requires lvl 4 - gives +10% accuracy for all units in an army, when this unit commands the army!! (amazing)Ĭleansing Light - costs 4 skill points - requires lvl 5 -heal 20 hp + 5 hp per enlightened unit in the battle, up to 55 hp! (powerful heal)ĭeny The Wicked - costs 4 skill points - requires lvl 6 - all units under the command of this unit (that is not everybody in the battle, only the units in the same stack) have a reduction to the damage done to them by units with soulburn by 2 points, which is the equivalent of having 2 more shields or 2 more armor (useful if you invest heavily in enlightenment. ![]() Revealing Soul - costs 4 skill points - makes this unit enlightened (which is ok, but there are lots of ways to make a unit enlightened.
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